Archiv der Kategorie: Source/SDK

Everything around the Source Game Engine

mg_“workingtitle“

Years ago I began with creating maps for „Counter-Strike Source“, and to get back into mapping, after roughly 6 Years, I started mg_“workingtitle“.

Don´t expect a fully functional map here. This is just a little Project to get back Into the Source Engine and familiarize with the Hammer Editor.

Roadmap:

FeaturePERcent
The Bunker████████░ 99%
The Glade███░░░░░░ 30%
Campsite█░░░░░░░░ 0%
Dark Forrest█░░░░░░░░ 0%
Spawn████████░ 90%
Underground Canals█░░░░░░░░ 0%
The Crossing█░░░░░░░░ 0%
The River█░░░░░░░░ 0%

The Bunker: ████████████░ 99%

  • Entrance Reception✅
  • Roof✅
  • Cafeteria✅
  • Weapondepot✅
  • Sleeping Quarters✅
  • Entrance to Underground Canals ❌

The Glade: ███░░░░░░░ 30%

  • Teleport Spawn✅
  • Weapon Stash❌
  • Tree Circle❌
  • Realistic Terrain❌
  • Entrace to Underground❌

Campsite: █░░░░░░░░░ 0% [Planning Phase]

  • Tents❌
  • Campfire❌
  • Small Hut❌
  • Broken Cars❌
  • Entrace to Underground❌

Dark Forrest: █░░░░░░░░░ 0% [Planning Phase]

  • Trees, just a lot of Trees.❌

Underground Canals: █░░░░░░░░░ 0% [Planning Phase]

  • Boilerroom❌
  • Exit to „The Bunker“❌
  • Exit to „The Glade“❌
  • Exit to „Campsite“❌
  • Exit to „Dark Forrest“❌
  • Exit to „Spawn“❌
  • Exit to „Underground Canals“❌
  • Exit to „The Crossing“❌
  • Exit to „The River“❌

The Crossing: █░░░░░░░░░ 0% [Planning Phase]

  • Center of the Map❌

The River: █░░░░░░░░░ 0% [Planning Phase]

  • Not yet planned❌